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huang

www.huangstudios.com
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A week of rest

2 min read
The Summer A session at UF has started, officially marking the beginning of, well, summer :lol:. I have been practically living at my store these last two weeks, working some crazy shifts including two 10+ hour days back-to-back during graduation weekend (BUSY),  followed by an entire week of painting and renovation. Things are beginning to die down though since business is slow during this time of year. It looks like I will get the majority of this week off, which is nice but at the same time I feel so institutionalized that I never know what to do during my time off, which is sad because it's not like I usually work that much to begin with (I work part-time with a few crazy long shifts thrown in). I am such a hermit.

A friend of mine suggested I make a to-do list of things I want to accomplish during my time in Gainesville, as the first crucial steps to overcome my extreme hermit-ness. All I have so far is "Acquire Cat" (because I really like cats, even though apparently I'm ALLERGIC :crying:). I really want to start creating art again as I promised myself, but I'm just so unmotivated! All I want to do these days is eat and go jogging at night.

Ah well, so is life. -.-
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I haven't touched any sort of creative tool since graduation. I've fallen into routine, working my day (night?) job, eating, sleeping, video games, and generally wasting time. I am in a rut. I feel empty. Bored, but full of ideas.

I think it's time I started being creative again. Perhaps I will dive into something new that I'm not good at. After all, I have the whole summer to work on it. Hopefully, somewhere inside of me I can still find that spark that drove me to this web site over 8 years ago to embrace what I once loved doing.
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Video Game Diary

Many months ago I came across a book called, "A Theory of Fun for Game Design", by Raph Koster. Koster, a game designer, provides some great philosophical insight as to why we play games and how developers have catered to these needs. At one point he describes how video games satisfy emotional and entertainment desires on four different levels, and this struck me personally by making me think about the games that I own and why I enjoy (or don't enjoy) playing them.

I came up with a list of all of the games I have owned over the years (with some margin of error, since I tried to include games that I no longer physically have in my possession because I either lost them or traded them in). This gave birth to a data visualization project where I assigned each game one or more of Koster's traits and, in doing so, personally rationalized why I chose to play each game. With the big picture in place, my aim was to hopefully convey, visually, the idea of changing trends in my taste in video games, and the kinds of games that were popular at the time. Each game is represented by a pixelated shape with a number of squares that corresponds with the number of traits it has. Over time, two- and three-squared shapes would come to dominate over single squares as games generally became more complex.

Right now it is really nothing more than a laundry list of titles. I want to eventually create a personal encyclopedia out of it, recording notes about each game and possibly including sounds from each of these games to add another level of progress through time. I would also like to figure out a way to allow users to rearrange the squares according to a variety of variables, such as chronological order or worldwide sales, which would produce interesting results in the shape of this data map. Ultimately, it becomes one gamer's personal experience that can be shared with other gamers across the world.

It would be great to get feedback on this on all levels, theoretical, technical, or visual. It is definitely something that can be expanded upon almost indefinitely, and something that I will continue to work on until I grow too old to play video games. The day I die, that is.
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huangstudios is currently seeking clientele to offer a variety of design services, specializing in:

Logo & Identity Development
Web Design in Flash & HTML
Print Design (Posters, Business Cards, etc.)


I am a graphic designer with considerable experience working freelance, and have a strong education background in art & design at the University of Florida. I am very personable and work hard to meet the needs of the client without being too cold or heavily business-minded. I aim to do good work, and being very adaptable I am able to work in a wide range of styles and aesthetics. Creativity is very important to me, as are craft and finesse, and I make sure that every project is fine-tuned to the smallest detail. I have experience with the printing process and designing with physical material and production in mind, which I find some other current designers here lack. Prices and turnaround times are always negotiable.

Contact Jonathan Huang at jon@huangstudios.com if interested. Portfolio and examples of previous work can be found at www.huangstudios.com. I promise you won't be disappointed.
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Portfolio

1 min read
This is my new portfolio web site.

www.huangstudios.com

Since having a good portfolio could mean the difference between getting work and living out on the street, I have put many considerations into making mine relatively fool-proof. I opted for a cleaner interface this time, making it as intuitive as possible. My philosophy is to do good work for others, while keeping the presentation simple.

Eventually when I have enough squares, or "pixels" of work, I would like to let users be able to move them around and create images out of them, hence the large amount of blank canvas space. At this point though I couldn't figure out how to make the squares dragable, but not activate the links. I suppose logically there's no way for Flash to know when you want to click to drag or click to open it. Anyone have any ideas?
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Featured

A week of rest by huang, journal

I need to start being an artist again. by huang, journal

Video Game Diary by huang, journal

huangstudios offering design services by huang, journal

Portfolio by huang, journal